Learning Swift Programming

Book Description

Get started fast with Swift programming for and OS X

Learning Swift Programming is a fast-paced, hands-on introduction to writing production-quality iOS and OS X apps with Apple’s new programming language. Written for developers with previous experience in any other modern language, this book explains Swift simply and clearly, using relevant examples that solve realistic problems.

Author Jacob Schatz’s popular Skip Wilson video tutorials on YouTube have already helped thousands of Apple developers get started with Swift. Now, he helps you take full advantage of Swift’s advanced design, remarkable performance, and streamlined development techniques.

Step-by-step, you’ll move from basic syntax through advanced features such as closures and generics–discovering helpful tips and tricks along the way. After you’ve mastered Swift’s building blocks and learned about its key innovations, a full section of case studies walks you through building complete apps from scratch.

  • Compare Swift with , , , Ruby, and C
  • Collect data with arrays and dictionaries, and store it with variables and constants
  • Group commonly-used into for easy reuse
  • Structure your code with enums, structs, and classes
  • Use generics to get more done with less code
  • Write closures to share small blocks of functionality
  • Use optionals to write more robust, crash-resistant, and cleaner code
  • Integrate existing Objective-C code into new Swift apps
  • Program on the bit and byte level with advanced operators
  • Implement efficient design patterns with protocols and delegates
  • Create animated 2D games with SpriteKit, and 3D games with SceneKit

Table of Contents

Chapter 1. Getting Your Feet Wet
Chapter 2. Collecting Data
Chapter 3. Making Things Happen: Functions
Chapter 4. Structuring Code: Enums, Structs, and Classes
Chapter 5. Making a Game
Chapter 6. Reusable Code: Closures
Chapter 7. Subscripts and Advanced Operators
Chapter 8. Protocols
Chapter 9. Becoming Flexible with Generics
Chapter 10. Games with SpriteKit
Chapter 11. Games with SceneKit
Chapter 12. Apps with UIKit

Book Details

  • Title: Learning Swift Programming
  • Author:
  • Length: 300 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2015-01-10
  • ISBN-10: 0133950409
  • ISBN-13: 9780133950403
File HostFree Download LinkFormatSize (MB)Upload Date
EU(multi) Click to downloadPDF (convert), EPUB, AZW319.606/07/2015
UsersCloud Click to downloadPDF (convert), EPUB, MOBI, AZW330.403/25/2018
ZippyShare Click to downloadPDF (convert), EPUB, AZW319.601/07/2016
ZippyShare Click to downloadPDF (convert), EPUB, AZW319.601/07/2016
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